![]() Displaying All Available User Channels in the 3D Viewport Top/ Bottom/ Left/ Right/ Front/ Back: Positions the item's pivot element at the center of the plane that defines that specific surface of the bounding box's volume. For information about centers and pivots, please see the Animation Overview topic.Ĭenter: Positions the item's pivot element at the very center of the bounding box itself (as opposed to the World Origin). ![]() These command works similarly to the Center to Bounding Box commands however, only the pivot moves and the center element remains unchanged. Pivot to Bounding Box: By choosing Edit > Pivot to Bounding Box > Position, you can precisely position the pivot element relation to the geometry in that layer. Top/ Bottom/ Left/ Right/ Front/ Back: Positions the item's center element at the center of the plane that defines that specific surface of the bounding box's volume. With the Center to Bounding Box command, you can easily re-position an item's center to a specific position in that bounding box.īy choosing Edit > Center to Bounding Box > position, you can precisely position the center element in relation to the geometry in that layer.Ĭenter: Positions the item's center element at the very center of the bounding box itself (as opposed to the World Origin). If you do not select a channel, Modo displays this reminder that the tool is still active.Ĭenter to Bounding Box: Each Mesh Item in Modo, regardless of shape, has a virtual rectangular bounding box that is defined by an item's overall size (height, width, and depth). ![]() When any value is edited, a yellow dot appears to its right, clicking the yellow dot will discard any changes made to the channel. With the Channel Haul tool, you can modify up to 6 selected channels simultaneously. ![]() Alternatively, if you click the value itself, you can type a new value. By clicking a channel name and dragging horizontally, you can interactively adjust the value within the viewport. Modo displays the Channel Haul tool's interface within the 3D viewport. To activate the Channel Haul tool, select a channel within either the Channels or Properties viewport and click the Channel Haul Tool button or press the C key. ![]() Channel Haul: With the Channel Haul tool, you can adjust any selected channel by dragging the pointer in the active viewport. ![]()
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